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Curriculum

Subject

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Year 7 Computing

Curriculum Content

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The Year 7 Scheme of Work follows the theme of ‘Secret Agents’. They learn to organise their digital work, use computers safely, undertake visual programming and modelling projects and examine eCommunication.

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Organising Digital Work and Keeping Safe Online

Lesson
number
Indicative content Homework
1 Logging-on; designing suitable folder structures; creating folder structures. Creating a password vault.
2 Understanding and working with different file types; creating folder structures for a particular purpose. Organising your home computer file structures.
3 Introducing viruses; preparing and presenting a chat show sketch about the dangers of viruses; learning review. Working with an adult at home to ensure you are protected against viruses. Preparing to set-up an email account.
4 Demonstrating an understanding of privacy settings; setting up and using an e-mail account. Researching viruses.
5 Exploring your schools blogging service, including uploading and downloading. None for this lesson.
6 Analyse and experiment with text based logo formatting features; create a Secret Agent logo; provide feedback via a blog. Research ID cards.
7 Design then make a Secret Agent identity badge; print and wear the badge; provide verbal feedback. None for this lesson.
8 E-Safety research; Mission Rebuild assessment task to rebuild a presentation based on the scheme’s content; presenting your work. None for this lesson.

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eCommunication, Audience & Purpose

Lesson
number
Indicative content Homework
1 Understanding audience and purpose; analysing and improving a presentation. None for this lesson.
2 Understanding pixelation; manipulating images; experimenting with saving images in different formats. Sourcing images for a presentation.
3 Providing feedback on homework; introducing and understanding the purpose of the slide master; adding slide transitions and slide animations in a presentation. Obtaining a satellite view of your school.
4 Planning and building a virtual tour presentation; getting feedback and making improvements. Find or record an appropriate sound file.
5 How to sort slides; learning about copyright; inserting sound files into a presentation. None for this lesson.
6 Review of a ‘poor presentation’; Start creating Mission America presentation. Gather suitable media files for a presentation.
7 Continue with Mission America; give feedback to another student on their presentation; produce your own evaluation report. None for this lesson.

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Visual Programming

Lesson
number
Indicative content Homework
1 Introducing control systems including; inputs and outputs challenge using Scratch; simple introduction to flowcharts, input, output, and selection; extension task – manipulating outputs in Scratch. Downloading and investigating Scratch.
2 Experimenting with the scratch user interface; using the keyboard to make sprites move based on a flowchart; animating sprite costumes; consolidation exercise. Investigating coordinates.
3 Plotting precise locations on a grid; using flowcharts to move sprites using given coordinates; using x and y coordinates to accurately move sprites. None for this lesson.
4 Building a two player game; making sprites move with the arrow keys; getting sprites to interact with each other; using interactions to keep score. Playing games on the Scratch website to get ideas.
5 Design your Mission Escape simulation game. Produce an introduction for your report.
6 Produce a report about the unit; introduction; design; build; evaluation write up. None for this lesson.

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Modelling

Lesson
number
Indicative content Homework
1 Introduction to modelling; spreadsheet basics (including reading task); using a calculator to model what-if analysis; comparison with an equivalent spreadsheet model; make your own test questions. Investigating the advantages and disadvantages of spreadsheets.
2 Working with basic formulae; building more complex formulae; inserting rows and columns; changing spreadsheet rules. Complete the Incomplete Help Guide.
3 Experimenting with formatting features of a spreadsheet; reformatting a spreadsheet and adding formulae; evaluating another pupil’s work. Investigating formatting features.
4 Identifying formatting features; designing, building and testing a flight cost calculator spreadsheet; designing an equipment cost calculator. None for this lesson.
5 Manually producing graphs; interpreting profits using a data table; interpreting data from a graph; producing graphs and interpreting their findings. Development cycle.
6 Mission Headquarters – desiging and building a speadsheet for a purpose, plus extension. None for this lesson.

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Exploring Data

Lesson
number
Indicative content Homework
1 Finding errors in a paper based database; deciding on errors in a database and correcting them. None for this lesson.
2 Collect and enter data from a data collection form; design database tables for a given purpose; specifying data types for database designs. Designing database tables.
3 Building database tables and forms; building a table based on a text file. Database queries worksheet.
4 Querying a paper based database; querying a large electronic database; building your own database queries according to a user’s specification. None for this lesson.
5 Identifying the purpose of different input and output devices; choosing input and output devices for different scenarios; identify the costs of different components and devices. None for this lesson.
6 Complete the mission : Extreme Power assessment. Bring an example of a user guide to the next lesson.
7 Working out the common features of different user guides; produce a user guide. None for this lesson.

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